What hardware do I need?
Any 2–6 webcams (60 fps preferred), even lighting, and a mid‑range GPU for best latency. CPU‑only works at lower FPS.
Does it support Unity and Unreal?
Yes — stream via OSC/WebSocket. Sample projects are included.
How is calibration handled?
Run a short guided motion routine; Embodi auto‑solves camera poses and scale.
Will it work on macOS?
Yes, but Windows/Linux achieve the lowest latency with GPU backends.